Hi, my name is
Manik Sharma
I am a software engineer who began their journey at 16 designing interactive game logic, expanding into web development and low-level systems development. Today, I contribute structural performance re...
About Me
Bridging High-Performance Web Architecture with Immersive Gameplay Systems
I am a passionate software engineer currently pursuing my B.E. in Computer Science and Engineering at Sri Krishna College of Engineering and Technology (2023 - 2027). My technical expertise spans across building sleek, scalable React/Next.js web applications and engineering robust game physics and UI architectures.
Having worked as a Game Developer Intern at Bleeding Pixels Studio, I spearheaded team coordination and developed core systems utilizing event-driven architectures and persistent state managers.
In addition to web and game development, I am deeply committed to open source. I actively contribute to the C++ core codebase of the Godot Engine, focusing on performance, usability, and architecture, and maintain over 50 GitHub repositories showcasing varied projects and experiments.
Journey & Experience
Game Developer Intern
Led mobile systems architecture, managing high-performance integrations and progression framework development.
- Architected 12+ modular systems using event-driven singleton structures for mobile game frameworks.
- Managed cross-platform rewarded, banner, and interstitial monetization integrations using Unity Ads SDK.
- Designed persistent state hierarchies, dynamic game scaling algorithms, and 25-level checkpoint systems.
B.E. in Computer Science and Engineering
Pursuing rigorous computer science fundamentals, focusing on databases, data structures, and algorithms.
- Specialized in Algorithms, Systems Engineering, Computer Networks, and Object-Oriented Design.
- Maintained high academic rigor while contributing actively to production applications.
- Developed custom compiler experiments and low-level system designs independently.
Open Source Contributor & Creator
Active software creator contributing performance optimizations to core engine architectures.
- Submitted low-level structural optimizations and C++ usability enhancements to Godot Engine.
- Maintained over 50 GitHub repositories showcasing varied compiler and full-stack experiments.
- Created optimized developer scripts and automation tooling used by the web developer community.
Featured Projects
- Built full-stack community platform for civic engagement featuring dynamic blog system, admin dashboard, and role-based content management with 100+ active users.
- Implemented dual database architecture (Firebase/MongoDB) with RESTful APIs and Firebase Authentication for secure data persistence and real-time updates.
SpellWave
Interactive Spelling Practice Web App
- Developed interactive web-based spelling practice platform with text-to-speech API integration, helping users improve vocabulary and listening comprehension.
- Implemented React Context API for global state management of configurable voice, pitch, and speed settings with real-time user preference persistence.
Musica
Full-Stack Music Downloader & API
- Built full-stack music download application integrating React frontend with FastAPI backend for efficient web scraping and API communication.
- Developed RESTful API endpoints handling asynchronous requests, error handling, and rate limiting for reliable service delivery.
Skills & Toolkit
Programming Languages
Frontend Stack
Backend & APIs
Databases & Storage
Game Development
Tools & Platforms
Key Achievements
Successfully led game development project from concept to deployment with monetization integration.
Built and deployed 3+ production web applications serving 100+ users with 99% uptime.
Open Source Contributor to Godot Engine (C++), submitting pull requests, bug reports, and feature proposals to improve engine functionality.
Maintains active GitHub profile with 50+ repositories showcasing full-stack development, game development, and AI experimentation.
Let's Connect
Have an exciting opportunity in Full-Stack Web Development, a complex Unity/C# Game project, or an open-source collaboration you want to discuss? Feel free to reach out directly or send a message using the form!